Explore | Engage | InspireInnovate @ UMass Boston
Tools & Practices for Teaching & Learning
UMass Boston’s MakerSpace provides a hands-on learning environment where faculty and students can practice the process of Design Thinking from ideation to testing.
With a flipped class, students absorb the content on their own time. Class time is spent interacting with one another and applying the concepts, either in question and answer formats or small group activities.
Game-based teaching relies on basic principles of games to design learning. Students are led on a path to discovery — presented with challenges that allow them to build on previous experience and learn from mistakes to gain new knowledge. With game-based learning, students are actively immersed in the curriculum, just like they would be in a game.